#include "stdafx.h" #include
struct GetVertex { void operator() (const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3, bool) const { vertexList->push_back(v1); vertexList->push_back(v2); vertexList->push_back(v3); }
osg::Vec3Array* vertexList;
};
void getTriangles(osg::Drawable& drawable) { osg::TriangleFunctor tf; tf.vertexList=new osg::Vec3Array;
drawable.accept(tf);
for(osg::Vec3Array::iterator itr=tf.vertexList->begin(); itr!=tf.vertexList->end(); itr++) { osg::Vec3 vertex=*itr; std::cout<< }
std::cout< }
osg::Node* createGeode() { osg::Geode* geode=new osg::Geode; osg::Geometry* polyGeom = new osg::Geometry; osg::Vec3 myCoords[]= { osg::Vec3(0,1,0), osg::Vec3(0,0,0), osg::Vec3(1,1,0), osg::Vec3(1,0,0), osg::Vec3(2,1,0), osg::Vec3(2,0,0) };
int numCoords = sizeof(myCoords)/sizeof(osg::Vec3); osg::Vec3Array* vertices = new osg::Vec3Array(numCoords,myCoords); polyGeom->setVertexArray(vertices); polyGeom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUAD_STRIP,0,numCoords)); geode->addDrawable(polyGeom); getTriangles(*polyGeom); return geode; }
int _tmain(int argc, _TCHAR* argv[]) {
osgViewer::Viewer viewer; osg::ref_ptr traits=new osg::GraphicsContext::Traits; traits->x=200; traits->y=200; traits->width=800; traits->height=600; traits->windowDecoration=true; traits->doubleBuffer=true; traits->sharedContext=0;
osg::ref_ptr gc=osg::GraphicsContext::createGraphicsContext(traits.get()); osg::ref_ptr camera=new osg::Camera;
camera->setGraphicsContext(gc.get()); camera->setViewport(new osg::Viewport(0,0,traits->width,traits->height)); camera->setDrawBuffer(GL_BACK); camera->setReadBuffer(GL_BACK); osgGA::TrackballManipulator* tm=new osgGA::TrackballManipulator;
viewer.setCameraManipulator(tm);
viewer.addSlave(camera.get());
osg::ref_ptr root=new osg::Group;
root->addChild(createGeode());
viewer.setSceneData(root.get()); viewer.realize();
while(!viewer.done()) { viewer.frame(); } }
|