osg::ref_ptr camera = new osg::Camera; camera->setGraphicsContext(gc.get()); camera->setViewport(new osg::Viewport(0,0, traits->width, traits->height)); GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT; camera->setDrawBuffer(buffer); camera->setReadBuffer(buffer);
// add this slave camra to the viewer, with a shift right of the projection matrix viewer.addSlave(camera.get(), osg::Matrixd::translate(-1.0,0.0,0.0), osg::Matrixd());
另外Example osgkeyboardmouse也提到了另外一种方式:
// create the window to draw to. osg::ref_ptr traits = new osg::GraphicsContext::Traits; traits->x = 200; traits->y = 200; traits->width = 800; traits->height = 600; traits->windowDecoration = true; traits->doubleBuffer = true; traits->sharedContext = 0;
osg::ref_ptr gc = osg::GraphicsContext::createGraphicsContext(traits.get()); osgViewer::GraphicsWindow* gw = dynamic_cast(gc.get()); if (!gw) { osg::notify(osg::NOTICE)<<"Error: unable to create graphics window."< return1; }
gw->realize(); gw->makeCurrent();
// create the view of the scene. osgViewer::SimpleViewer viewer; viewer.setSceneData(loadedModel.get());